Generally speaking, more nuanced performances are a sign of more linear stories (the alternative would be for studios to do months of extra mo-cap just to record every necessary character reaction), and that’s true here. I sometimes felt like I was watching people rather than animated video game characters.
It makes for some satisfyingly organic performances. Helping them along are precision motion capture techniques that grab actors’ every nervous eye flicker, each twitch of their cheeks. They all inject their own style of quirkiness into the game’s freaky, skewed narrative. There are plenty of other interesting characters on the islands, too, including a German American hankering for a good blitzkrieg, an off-kilter CIA operative who’s been in the field a few too many years, and an entertainingly drug-addled hermit chemist. This advertisement has not loaded yet, but your article continues below.